Graphics and Audio
Graphics
To say that this game looks good, will be an understatement because this game looks absolutely fantastic for a game which was made a few years ago.
Alan Wake uses 3 separate engines to make it look and feel so awesome:
- The Max FX 3.0 which powers the whole game.
- Havok which allows the physics based effects like ragdoll appear so realistic and believable.
- Umbra Occlusion Booster is like is mini postprocessing improving engine which basically makes the ambient occlusion effect look surreal.
Hats off to remedy for creating and using high resolution assets for the pc and improving the post-processing quality thereby making Alan Wake even better on pc compared to the Xbox variant.
The volumetric lighting based effect in this game looks especially awesome and the reflections and color tone make it look as real as it can for a video game.
Audio
Alan wake also does not disappoint in the audio department and we should remember we are dealing with remedy here, the same guys who made Max Payne series of games.
The audio in Alan Wake is subtle yet so effective, it complements the game’s setting and mood perfectly. The audio always has a mysterious tone in it as if something is coming up soon. The sound of wind blowing and tree leave and bushes making noises on a dark night really creeps you out.
The sound of bullets and machinery in game is also really well done, positional audio is really done well too, and anybody having a 5.1 channel set of speaker will really have fun while playing this game at night all alone.