Story and Presentation :
The title limbo derives its name from “Limbus” in Latin which mean “edge” where the game refers to it as “edge of hell”. While you progress through the game you will in fact experience events as in hell which narrates a tangled fable as to be witnessed rather than being told. I would refrain from unraveling the story and recommend you to play through the game to discover thrilling suspense.
It’s really unsettling to start a game without a cut scene that engulfs the player into the game’s atmosphere. However in limbo as the opening cinematic fades in it’s hard to realize that what looks like a completely empty scene, some grass in front of the sky, ghosts of trees in the distance, in fact contains a boy lying in the grass. Only once you start interacting with your controller/keyboard you sense the urge to wake him up.
As you gain control of the boy, the dark and gloomy world around will provoke you to move. What you witness as you move ahead are very gruesome environments with traps and puzzles and a few human characters that will simply attack you or run away or are already dead. It’s really hard to make a story out of it until you keep moving to the end.
It’s then that you assemble the glimpses of your journey to weave a legend built on trial and death. Read through the gameplay section for more details.
I wish the ending was more detailed and revealing. You may have a feeling of incompleteness with the last cinematic.
The game is presented in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds associated with the horror genre. However it’s absolutely brilliant for a game that is less that 100 Mb in size and offers more than 4-5 hours of brain racking gaming sessions.