Graphics and PC Performance
What’s surprising is that Rockstar paid special attention to the PC users and developed the Game from scratch allowingus to enjoy the game in its full visual glory. I have to give credit to Rockstar on this considering they put aside all past Consolitis difference and delivered what we can expect from them in future games like GTA 5.
Speaking of the Engine the game has the ability to blend physics and animation.For example, when Max takes a dive to surprise his enemies he does so appropriately according to his surroundings. This is done through the use of the advanced Euphoria dynamic animation engine. However, the game itself is built on the RAGE game engine, so in a sense there are two engines used in the game on top of each other.
The game supports every possible DirectX version from DirectX 9, 10, 10.1 and 11 and stereoscopic 3D rendering on the PC.DirectX 11 features like HBAO and tessellation are pretty evident in the game and are heavily optimized. Max’s tessellated Hawaii shirt looks very realistic with the creases and folds.
Animations are not that slick but Max moves are very well executed to complement the bullet time. The amount of detail that goes into the environments is pretty stunning .From Shooting bottles, doors, gas cylinders, windows, walls and vehicles almost everything is destructible and the environment reacts exactly as it should against the bullet impacts.
When hit by bullets, blood holes appear on the enemy skin showing the point of impact. Overall I can say Rockstar did a great job in the visual department.